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Daz3d mirror pose
Daz3d mirror pose











If you mirror the entire character (including the root), the results will depend on the Mirror plane you’ve selected:Īn example of using mirroring tools with different mirror planes. Take a note of the difference in the outcome. Make sure the plane is between the objects.ģ. If you want to make two objects to interchange their positions:Ģ. The program will automatically find the object’s counterpart on the other side of the mirror plane and copy its position to the object. Apply Mirror tool by selecting Mirror on current frame (for one frame) or Mirror on interval (for an interval) from the Mirror tool menu. The way Mirror tools should be used depends on the result you’d like to achieve.Ģ. The objects have to be selected beforehand.

  • Set by 3 objects - use coordinates of three selected objects to set the mirroring plane.
  • Plane YZ - use the plane defined by the Y and Z coordinate axes as the mirroring plane.
  • This is a horizontal plane placed on the ground level.
  • Plane XZ - use the plane defined by the X and Z coordinate axes as the mirroring plane.
  • daz3d mirror pose

    Plane XY (default) - use the plane defined by the X and Y coordinate axes as the mirroring plane.The next four items are used to set the mirror plane. The interpolation on this interval is changed to Fixed.

    daz3d mirror pose daz3d mirror pose

    Mirrors the selected controllers on the currently selected interval. Mirrors the selected controllers on the currently selected frame. This set of instruments is used for reflecting positions of the selected parts of the character rig to adjust character poses.













    Daz3d mirror pose